Wednesday 24 October 2018

Dwarf Gish 5e fjook


Name: Sir Roiranikov Rockenverse Age: 102 Weight: 120 pounds Height: 4'5”
Hair Colour: Golden Race: Dwarf Background: Noble
Level: Fighter 2 / Sorcerer 4 (wild) Gender: Male
Stat Number Bonus Saving Throws:
Strength: 13 +1 4 (* )
Dexterity: 9 -1 -1 ( )
Constitution: 14 +2 5 (*)
Intelligence: 8 -1 -1 ( )
Wisdom: 12 +1 1 ( )
Charisma 14 +1 4 ( *)
Hit Points: 51  Hit Dice: 2d10+6d6 Armour Class: 19 Speed: 25
Profecency: +3 Passive Perception: 11 Initiative: -1
P r o f ic ie n c ie s
Armo r : All armor, shields Weapons: Simple weapons, martial weapons Tools: Dice
Saving Throws: Strength, Constitution, Charisma
Skills: Athletics +4, History +2, Intimidation +5, Persuasion +5
Equipment: A set o f fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
chain mail • war-hammer and a shield • two hand-axes • an explorer’s pack

Warhammer 1d8 Bludgeoning Versatile 1d10
Handaxe 1d6 slashing Light, thrown (range 20/60)

P o s i t i o n o f P r i v i l e g e
Thanks to your noble birth, people are inclined to think the best o f you. You are w elcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people o f high birth treat you as a member o f the same social sphere. You can secure an audience with a local noble if you need to.


Fighting Style: Defense
S e c o n d W i n d
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
A c t i o n S u r g e
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again.

Darkvision. 60 feet
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Tool Proficiency. smith’s tools
Stonecunning. Whenever you make an Intelligence (History) check related to the origin o f stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. Common, Draconic and Dwarvish.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Sorcery Points: 2
F l e x i b l e C a s t i n g
You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points
as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on
your turn. The Creating Spell Slots table shows the cost o f creating a spell slot o f a given level. You can create spell slots no higher in level than 5th.
C r e a t i n g S p e l l S l o t s
Spell Slot Sorcery
Level Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number o f sorcery points equal to the slot’s level.
W il d M a g ic Su r g e
Starting when you choose this origin at 1st level, your spellcasting can unleash surges o f untamed magic.
Immediately after you cast a sorcerer spell o f 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
T id e s o f C h a o s
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Bend Luck
When another creature see makes an attack roll, an ability check or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty to the creatures you to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.

Resilant - Charisma

Metamagic
Quicken Spell - 2 sorcery points to make a spell a bonus action
Subtle Spell - 1 sorcery

Spell Slots: 4 - first level, 3 - second level
Sorcery Points: 4

Cantrips: Acid Splash, Blade Ward, Chill Touch, Dancing Lights
1st level: Fog Cloud, Magic Missile, Shield
2nd level: Blur, Misty Step
3rd level: Lightning Bolt, Fireball


Monday 30 July 2018

J. Nitiros Farmer


Name: J. Nitiros Farmer
Race: Varient Human Class/Level: Rogue 1 / Cleric 1 / Monk 1 / Cleric 1 XP: 300
Age: 53 Height: 5 foot 6 inchies Skin: Caucausion
Strength:          12            +1

Dextertity         16           +3
 Constitution:   12          +1
Inteligence         9            -1 
Wisdom            18           +4 
Charisma          11          +0
Saving Throws: Dexterity, Intelligence
HP: 21

 Hit Dice: 4d8
 Passive Perception: 23 
Passive Investigation: 17
AC: 14

Profencies: Light Armour, Medium Armour, Heavy Armour, Sheilds, Martial Weapons, Simple Weapons, Longswords, Shortswords, Rapiers, Hand Crossbows
Thieves tools Set of Dice Land Vehichles

Rapier, Short Bow 17 arrows, Quiver, Explorers Pack,
Leather Armour, Two Daggers, Theives Tools

Insignia of Rank, Broken Blade (trophy), Bone Dice, Set of Common Clothes.

Sneak Attack: +1d6

Languages: Dwarven, Common. Theives Cant

Skills: Acrobatics +5, Athletics +3, Insight +2, Investigation + 2, Perception + 8, and Stealth +7

Expertise: Perception, Stealth

War Priest: when you use the attack action, you can use this to gain an attack as a bonus action 4 times per long rest.

Guided Strike: An attack roll, you can use your channel Divinty to Gain a +10 to the roll. 1/day

Cantrips: Sacred Flame, Spare the dying, Thaumturgy
1st level: Command, Cure Wounds, Shield of Faith

Feat: Observant
read lips, languages I can speak
+5 passive Wisdom, and Passive investigation + 5

85 gold
39 silver
25 copper

2 x tankard full of ale
3 x torchs
Crowbar
Hemp Rope + Grappling hook
2 days of rations
Mess Kit

Martial Arts
Unarmoured Defence

Friday 22 June 2018

Maverik - Seige of Corcodia


Name: Maverik Tonnika Race: Human Age: 23
Class: Fighter Level: 8 XP: 250,001 Alignement: CG

 AC: -2 AC without Shield: 2
HP: / 67 Attacks: 2

Strength: 18/57 Augemented Strength: 19 +3 to hit
Dexterity: 14/05 +13 damage (using hands)
Constitution: 13/81 +7 Damage
Intelegence: 13 Gold Pieces: ____195__
Wisdom: 13 Silver Pieces: __________
Charisma: 18 Copper Peices: ________

Magical Equipment:
Girdle of Hill Giant Strength Gauntlet of Orge Strength
Elder Sign – Causes fear in Elder Minions Shield of Missile Catching +2

Easy Access Equipment___7___ – throwing knifes __2____ - Healing Potion
___1___ - Regeneration Potion ___2___ - Potion of Heroism
___2___ - Oil Flasks Windshear Grandfather's ring
Winter Clothes Hook Sword Case Hibieus Corpus
Full Plate Armour

Other Equipment
Lantern Canteen Tobagan Whistle


Backpack Equipment
lantern Good Quality Paintbrush __1_ Potions of Heroism
_4_ Healing Potions __1_ cans of orange red paint __5_Oil Flasks
_1__ Darkvision Potion Carpenter Tools Deck of CardsNeedle and Thread Bucket Camo Tent Putty Ruby (500 gp)

Bag of Holding: The Elder seals

Special Abilites:
1 per day heal spell Immune to Fear Protection of fear Aura
90% immune to mind effecting spells Saves +2 to Illusions
Active up to negative 11 hit points
-2 save vs petrification
50% bend bars / lift gates


Weapons of Choice
+1 longswords +2 Hookswords +2 Flail

Weapons
Battle Axe: 1d8 Spear: 1d6 Longsword: 1d8
Dagger: 1d4 Shortsword: 1d6 Flail: 1d8
Hookswords: 1d6 seperate / 1d8 together

Windshear - +3, +6 vs fire using / dwelling creatures

Hibeus Corpus (Arcanus Flailing) + 4 sheaded flail 1-8 (x3) 3 sperate attacks
2 hits save vs spell or stun for 1-3 rds
3 hits save vs paraleyzation or paralazed for 1-3 rds
exchange + Bonus for ac for 1 rd
dispel at 12th level 2/day

Cast feeble mind or charm at 12th level ability / 2 per day
Cast confusion at 15th level ability 1/day

Wednesday 25 April 2018

The Vexx

The first part of the Code had to represent the Doombringer, the lord of Retribution = Hoar. One where people had to know that Retribution is different then Revenge. A code also has to be simple and short. Something easy to memorize, Retribution means the dispensing or receiving of reward or punishment especially in the future. That to me, has always ment to be reactionary, to incedents
.
Do you remember Rico Arnen? He taught me that the best way to care about one job, The best way to make sure everything is done right, is to be highly passioante about your job. The more Passion one has, the more they care about what they are doing. The more a person cares about what they are doing the more the want to do it the proper way. I figured the second line of my code should reflect this. Fighting the evils that lie in this city, is going to look like a city at war. Its going to look like complete and utter chaos.

Speaking of Disorder, One has to be able to think outside the box in order to achieve there goals, with the ultimate goal of peace. Eliminating ones enemy is going to look like a confused mess that is completley disorganized, but the end result of there being no cults, no gangs, no foreign agents or no religious leaders fighting for control. In the end there will be peace, but before we get there we must admit we need chaos.

I don't have a great memory, I been alive to long to fully trust my memory these days, but if I recal correctly Desayunde taught me the following. That one gains more knowledge, good or bad through loss. To take your pain and hardships and learn something from them. That if one always has an easy life, they will never know challenge. One needs to know challenge in order to gain experience, and gain knowledge of the areas that are lacking that experience.

I know that Stane taught me this last one. He was one of the greatest strategists I ever met. He taught me that the only true way to defeat your enemy is to simply outsmart them at every turn. That there is no cowards in combat, only victores and losers.


That all avenues must be considered and potentially used in order to achieve victory over those that are your enemy. That everything must be considered in order to win, and the winner will be the one who out thinks and out maneuver there
opponent.


The above reasoning is why I came up with the code of conduct for the Vexx. The following Code of Conduct.
Action Through Reaction
Discipline Through Passion
Peace Through Chaos
Knowledge through Suffering
Victory through Cunning
This is the way of the Vexx

Tuesday 13 March 2018

spells


Using the PHB, The PHB II, and The Forgoten Realms Campaign Guide (the last for the Retribution Domain)
Cantrips:
Detect Posion, Detect Magic, Read Magic, Resistance, Resistance, Detect Magic
1st level
Bless, Bless, Command, Cure Light Wounds, Cure Light Wounds, Entropic Shields, Obscuring Mists, Shield of Faith Domain - Shield of faith
2nd level
Aid, Augry, Augry, Darkness, Enthrall, Find Traps Domain - Endurance
3rd level
Blindness/Deffness, Create Food and Water, Dispell Magic, Dispell Magic, Invisibility Purge, Magic Vestment, Domain - Speak with dead
4th level
Discern Lies, Freedom of Movement, Poison, Restoration, Tongues Domain - Fireshield
5th level
Mana Flux: Mana Flux: Raise Dead: Righteous Might: True Seeing: Wall of Stone:
Domain - Mark of justice
6th level
Chasing Perfection: Bull’s Strength, Mass: Bear’s Endurance, Mass: Find the Path:
Domain - Banishment
7th Level
Plague: Pulse of Hate: Repulsion: Scrying, Greater: Domain – Spell Turning
8th Level
Chain Dispel: Discern Location: Spell Immunity, Greater: Visions of the Future:
Domain - Discern lacation
9th level
Etherealness: Heal, Mass: Miracle: True Resurrection: Domain - Storm of vengeance

Sunday 4 February 2018

Thranduir Solonar - AiO starting hero

Thranduir Solonar
Elf Heroes-10 Points to Assign
Maximum DEX and INT is 12
Maximum CON is 9
STR 2
CON 2
DEX 6
SPD 2
INT 4
WIL 2
Stun Resistance (Half duration)

Full set of clothes
Backpack
Bedroll
Flint and Steel
Torches (3)
Light Armor
ARM: 2
DEX -0
Oak Long-bow (48 Arrows)
DMG: 1d8
RNG: 120 ft
Iron Dagger
DMG: 1d2
RNG: Touch

Tuesday 23 January 2018

Maverik - Mines of Selandre

Name: Maverik Tonnika Race: Human Age: Class: Fighter
Level:  6   XP: 48,226      Alignement: LG

 AC: 3
AC without Shield: 4
HP: 43 / 43

Attacks: 3/2

Strength: 18/57                 Augemented Strength: 19   +3 to hit
Dexterity: 13                                                                +13 damage (using hands)
Constitution: 13                                                             +7 Damage
Intelegence: 13                          Gold Pieces: ____18__
Wisdom: 13                            Silver Pieces: _____16___
Charisma: 13                           Copper Peices: ___30_____

Magical Equipment:
Girdle of Hill Giant Strength
 Klangadin Charm + 1 to saves – +5% to save vs Magic
Gauntlet of Orge Strength
 Ring of Freedom of Movement
Elder Sign – Causes fear in Elder Minions
SpellBreaker Amulet– +1 to saves – +5% to save vs Magic

Easy Access Equipment___7___ – throwing knifes __2____ - Healing Potion               Potion of Invunerablity
___1___ - Regeneration Potion ___1___ - Potion of Heroism  ___2___ - Oil Flasks                                 Windshear                             Silver ShortSword
Cold Iron Great Axe                               Spear + 1                      Grandfather's ring
Winter Clothes

Other Equipment
Lantern                   10 foot Pole                Chalk              Pick Axe               Canteen
Tobagan                  Whistle


Backpack Equipment
lantern             _3_ Bottles of Good Wine                      __1_ Greater Healing Potions
Good Quality Paintbrush                __1_ Potions of Heroism          _4_ Healing Potions
 _1__ Exploding Potion      __2_ cans of Red Paint __1_ cans of orange red paint __5_Oil Flasks
___ Throwing Knives ___ Darkvision Potion

Brown Sack Equipment
Carpenter Tools                  Deck of Cards             __1_ Golden Necklace        Needle and Thread
Fresh Clothes              __1_Spears __1_Great Axe              80 foot of rope __6_ Rations
Bucket                 Camo Tent                    Blood Ruby


Special Abilites:
1 per day heal spell

Weapons
Battle Axe: 1d8               Spear: 1d6              Longsword: 1d8
Dagger: 1d4                Shortsword: 1d6



NPCS
Grond Steelhammer – Master Blacksmith Craigmire – Aprentice Blacksmithing
Barvin – Bitter's End Innkeeper Ehrin – Barvin's Daughter

Nameless Aldermen – ruler of Bitter's End

Eastport
Yaun-chi – Bartender
 Farlanghn – Carven Master

Wolf Creek
Rothgar – Sage
 The Earth Binder – The head of the earth church
 Candrel – Enchanter
Regner - Grandfather
Regner the Third - Brother

Deities
Clangeddin – God of War Lord of the Mountain – God of Knowledge
Earth God Death God Life God

The great Machine – Unknown – Needs to be killed or stopped


Elder Sign – Causes fear in Elder Minions
Bend bars / Lift Gates 50%
10% save vs magic
+2 to saves vs magic (against non good [Otherwise +1])

Windshear - +3, + 6 vs. fire using/dwelling creatures


Monday 22 January 2018

March of Madness Party

I play Maverik. He is trying to bring Justice back to a world that feels is lost the way. He is born into a new money type of Nobility. He was perfectly okay doing hard labour, in the family die, until his dad died suddenly when he was five years younger then he is now. This caused him to take what he could and run into the life of adventurer. He has learnt that he is rather good at fighting, and that the Human fighter has collected a few different type of weapons. He is LG Human Fighter, and would protect all those that he cares about. He is very slow to trust people, the only person he really trusts is Orie. Though there are only really two areas he trusts Orie in, on the battlefield and to achieve there current mission.

Ehrin is a half-elf Thief (its first Edition Advance Dungeons and Dragons). She seems to be able to take what she needs to live, and is CN. We rescued her from a Goblin slave cage. We never figured out why the Goblins didn't just kill her, but She is very good at disapearing, and Archery. She keeps coming and leaving the party. Currently she is not with the party. She will be back, sometimes people lifes are like that though.

Orie Frostbeard is a CG dwarf of Klangidin, the God of War. In first Edition, Clerics have to use blunt weapons, due to not suppose to drawing blood. On the other hand Orie is very good at Torturing people. He has an item that is currently torturing his mind, and this might cause us some issues in the future. He and Maverik have been through so much, they are now blood brothers. He is also somewhat of an inventor, one of his inventions is theft proof money pouches.


Divka is a rather short halfling, who also happens to be a CN Druid. Just don't mention that she is short if you value your ability to hear anything ever. She is the newest member of the team, but she is very lively, and loud. I expect great things from her. Due to the fact that I've seen her player roleplayer, she is on of the best I have seen in all my years of Rping. She is so good she could RP circles around everyone I've ever rped with.

Tuesday 16 January 2018

Maverik's Will and Testemont

Will and Testamont

If your reading this one of two things has occurred, I either died, or your a damn good thief. If the latter, my hats off to you. I am going to continue this as if your reading this after I have died. I hope it was a good death, and not because I couldn't control my emotions. I now one of these days, my emotions are going to cause me to do something stupid if I don't control them well.

There are a few things that I would like done. If I didn't die a good death, keep how I died a secert. Come up with some other way for me to have died. Don't let the world know I was a fool. I trust Orie to be able to do this, and if he is also passed on, some one in the party can come up with a good reasonable death for me.

The only other thing is I request my body, and if that is not doable, a body with identifable features returned to my family Tomb in Tonnoka mine. My family deserves to have some place where they can mourn the lose of the middle child. They deserve to not worry about where the body of there sibling or son is, even if its not his body.

Orie Frostbeard. My battle brother. If I have my swords, and they are not named. I trust you to give them a serious name fitting the prime main prime Fist of Justice. Trust is something you have earnt. Don't make my regret giving you this job. This task. This great monental task.

Find some one who can help you on our task to stop this thing? This Mayhem? This crazy stuff? Thing you are cursed to finish. This elder job that you are burdened to do, that if ti wasn't for you would just steam roll the world with no one to stop it.

At the time of writing this I am not cursed to do what we are doing, I just know too much. I am burdend with knowledge. Justice is a force that can't be stopped, but it needs physical manefestation. I was doing my bes tto do Justice's will. That is why I, and we, were the Hand or Hands of Justice.

Ehrin, Dafka, and all the others that we will hopefully have with us at this time. May they and you Orie continue being the embodiment of Justice. May you all do what is write and Just. Not what the corrupt people feel is right. Not what the monsters think is right, but what is Objectivelly Just. What is Just in one situation, is Just in all situtaions. Its how the Force of Justice – is, its how it always has been, its how it always will be.

Maverik Tonnoka, The Fist of Justice

After Script – Orie, I hope you know that during all our adventures I was just gambling. I mean that I have no idea what I was doing, absolutely no idea. I was just using what training and education I had to do the Best I could in a situation outside my knowledge. I hope it worked more then it didn't. Also don't think I didn't notice you calling me and others, your stuff. Like Your Hulk, because I did notice that.


Goblins Tribal

 Pauper Goblins Deck Video Deck List Creatures: 28 4 x Raging Goblin 4 x Crazed Goblin 4 x Goblin Arsonist 4 x Akki Blizzard-Herder 3 x Sti...