Name:
Sir
Roiranikov Rockenverse
Age: 102 Weight:
120 pounds Height: 4'5”
Hair Colour: Golden Race: Dwarf Background: Noble
Level: Fighter 2 / Sorcerer 4 (wild) Gender: Male
Hair Colour: Golden Race: Dwarf Background: Noble
Level: Fighter 2 / Sorcerer 4 (wild) Gender: Male
Stat Number Bonus Saving
Throws:
Strength: 13 +1 4 (* )
Dexterity: 9 -1 -1 ( )
Constitution: 14 +2 5 (*)
Intelligence: 8 -1 -1 ( )
Wisdom: 12 +1 1 ( )
Charisma 14 +1 4 ( *)
Strength: 13 +1 4 (* )
Dexterity: 9 -1 -1 ( )
Constitution: 14 +2 5 (*)
Intelligence: 8 -1 -1 ( )
Wisdom: 12 +1 1 ( )
Charisma 14 +1 4 ( *)
Hit
Points: 51 Hit Dice: 2d10+6d6 Armour Class: 19 Speed: 25
Profecency:
+3 Passive Perception: 11 Initiative: -1
P
r o f ic ie n c ie s
Armo
r : All armor, shields Weapons: Simple weapons, martial
weapons Tools: Dice
Saving
Throws: Strength, Constitution, Charisma
Skills: Athletics +4, History +2, Intimidation +5, Persuasion +5
Skills: Athletics +4, History +2, Intimidation +5, Persuasion +5
Equipment:
A set o f fine clothes, a signet ring, a scroll of
pedigree, and a purse containing 25 gp
chain
mail • war-hammer and a shield •
two hand-axes • an explorer’s
pack
Warhammer 1d8 Bludgeoning Versatile 1d10
Handaxe 1d6 slashing Light, thrown (range 20/60)
P o s i t i o n o f P r i v i l e g e
Warhammer 1d8 Bludgeoning Versatile 1d10
Handaxe 1d6 slashing Light, thrown (range 20/60)
P o s i t i o n o f P r i v i l e g e
Thanks
to your noble birth, people are inclined to think the best o f you.
You are w elcome in high society, and people assume you have the
right to be wherever you are. The common folk make every effort to
accommodate you and avoid your displeasure, and other people o f high
birth treat you as a member o f the same social sphere. You can
secure an audience with a local noble if you need to.
Fighting
Style: Defense
S
e c o n d W i n d
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
A
c t i o n S u r g e
Starting
at 2nd level, you can push yourself beyond your normal limits for a
moment. On your turn, you can take one additional action on top o f
your regular action and a possible bonus action.
Once
you use this feature, you must finish a short or long rest before you
can use it again.
Darkvision.
60 feet
Dwarven
Resilience. You have advantage on saving throws against
poison, and you have resistance against poison damage (explained in
chapter 9).
Dwarven
Combat Training. You have proficiency with the battleaxe,
handaxe, throwing hammer, and warhammer.
Tool
Proficiency. smith’s tools
Stonecunning.
Whenever you make an Intelligence (History) check related to
the origin o f stonework, you are considered proficient in the
History skill and add double your proficiency bonus to the check,
instead of your normal proficiency bonus.
Languages.
Common, Draconic and Dwarvish.
Dwarven
Toughness. Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.
Sorcery
Points: 2
F
l e x i b l e C a s t i n g
You
can use your sorcery points to gain additional spell slots, or
sacrifice spell slots to gain additional sorcery points. You learn
other ways to use your sorcery points
as
you reach higher levels.
Creating
Spell Slots. You can transform unexpended sorcery points into one
spell slot as a bonus action on
your
turn. The Creating Spell Slots table shows the cost o f creating a
spell slot o f a given level. You can create spell slots no higher in
level than 5th.
C
r e a t i n g S p e l l S l o t s
Spell
Slot Sorcery
Level
Point Cost
1st
2
2nd
3
3rd
5
4th
6
5th
7
Converting
a Spell Slot to Sorcery Points. As a bonus action on your turn,
you can expend one spell slot and gain a number o f sorcery points
equal to the slot’s level.
W
il d M a g ic Su r g e
Starting
when you choose this origin at 1st level, your spellcasting can
unleash surges o f untamed magic.
Immediately
after you cast a sorcerer spell o f 1st level or higher, the DM can
have you roll a d20. If you roll a 1, roll on the Wild Magic Surge
table to create a random magical effect.
T
id e s o f C h a o s
Starting
at 1st level, you can manipulate the forces of chance and chaos to
gain advantage on one attack roll, ability check, or saving throw.
Once you do so, you must finish a long rest before you can use this
feature again.
Any
time before you regain the use of this feature, the DM can have you
roll on the Wild Magic Surge table immediately after you cast a
sorcerer spell of 1st level or higher. You then regain the use of
this feature.
Bend Luck
When another creature see makes an attack roll, an ability check or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty to the creatures you to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.
Resilant - Charisma
Metamagic
Quicken Spell - 2 sorcery points to make a spell a bonus action
Subtle Spell - 1 sorcery
Spell Slots: 4 - first level, 3 - second level
Sorcery Points: 4
Bend Luck
When another creature see makes an attack roll, an ability check or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty to the creatures you to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.
Resilant - Charisma
Metamagic
Quicken Spell - 2 sorcery points to make a spell a bonus action
Subtle Spell - 1 sorcery
Spell Slots: 4 - first level, 3 - second level
Sorcery Points: 4
Cantrips: Acid Splash, Blade Ward, Chill Touch, Dancing Lights
1st
level: Fog Cloud, Magic Missile, Shield
2nd level: Blur, Misty Step
2nd level: Blur, Misty Step
3rd level: Lightning Bolt, Fireball