Thursday 14 February 2013

Spellbook: The Night

The Night.

The Darkness of the night is sure inviting to all who want to play.
Three bad Moons shinning down on us to do as we please
To give us the light needed to see in front of ourselves.
There is nothing worse or more scary than the night.

One never knows when or how the night will strike.
It might be the golems that arrest for breaking curfew
It might be simple fate transfer that gets you in the end
Some say the darkness of the night by itself is scary
they never know when its going to Grasp at them.

Then there are the things that go Bump in the night
There are the Feral Shadows that are so alive
that they will just rip and tear things to shread
Then there are the Panthers that roam only at night
Teamed up with the breathstealers its a scary place

Some think the worse thing of the night is
the thing that we have simple called Corrosive Mentor
But I happily disagree with these fools
They have never invoked what it is to be the night
The thing that will dash hopes
Known only as - The Spirit of the Night

The Spirit of the Night is evil. Is Evil. Is Evil.

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2 x carrion
2 x sign in blood
4 x dash hopes
4 x Grasp of darkness
4 x scarescale ritual
4 x fate tramsfer
3 x bad moon
1 x spirit of the night
2 x etched monstoristy
2 x Corrosive Mentor
4 x Urborg Panther
4 x feral shadow
4 x Breathstealer
20 x swamp

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